﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;

namespace PongGame
{
    class Paddle:Sprite
    {
        
        public Paddle(Texture2D textureImage, Vector2 position, Vector2 speed, Rectangle Rect, Rectangle? sourceRect, Color color)
            : base(textureImage, position, speed, Rect, sourceRect, color)
        {
        }
    }
}
